Blog
Learn about new PubNub releases, industry trends, and app development tips.
Gaming
Jan 13, 2015In-Game Notifications for Multiplayer Games
This blog post/tutorial features Rect Rangle is a browser-based game using HTML5 and JavaScript, that uses PubNub for in-game notifications.
Developer Relations Team
Gaming
Jan 8, 2015WebGL, DOM, and Physics w/ Famo.us Mixed Mode
This talk demos Famo.us Mixed Mode, a javascript framework for building user interactive UIs entirely in the browser, mixing WebGL, DOM, and physics.
Developer Relations Team
Gaming
Nov 12, 2014Building a Browser-based Game w/ a Phone Controller
This tutorial shows you how to build a second screen game in a web browser with JavaScript that uses a phone controller.
Michael Carroll
Gaming
Sep 4, 2014DIY Minecraft: Multiplayer Voxeljs with PubNub | PubNub
Tutorial and live demo on building a DIY multiplayer Minecraft with PubNub and Voxeljs. It's multiplayer Voxeljs!
Michael Carroll
Gaming
Aug 27, 2014Creating Private Chat Requests with Popup Alerts
This blog post walks you through how to spawn a private chat request with an alert popup to connect users to a private chat.
Michael Carroll
Gaming
Aug 20, 2014Enabling Users to Create Chat via Private Channels
In this blog post, we'll show you how to enable users to create private chat rooms with other users using private channels.
Michael Carroll
Gaming
Aug 8, 2014Blow Minds in the Browser with WebGL | PubNub
This blog post features two ways (a data visualizer and a multiplayer game) that harness the power of WebGL to create stunning and interactive apps.
Developer Relations Team
Gaming
Aug 7, 2014Matchmaking Algorithm: Challenging Other Players
This multiplayer matchmaking algorithm tutorial walks you through how to allow users in a multiplayer game to challenge other players in the game.
Michael Carroll
Gaming
Jul 31, 2014Matchmaking Algorithm: Skill-based Matchmaking
This multiplayer matchmaking algorithm tutorial walks you through how to match up different players based on skill, or any other predetermined state.